![]() ![]() There are also occasions where avoiding confrontation of combat is beneficial when facing an enemy with substantial reinforcements. This can offer off-map firepower or additional mobility to give you the edge when you need it. Some are best-taken head-on while other challenges require stealthily infiltrating enemy-controlled territory.Īs you progress you learn to use the supporting fire and assistance stratagems to aid in specific locations on the map. Each mission is generated fresh for each run, and you have the chance to select weapons and deployment locations to start from. Through a series of missions, you take on three enemy species with specific weaknesses and weapons. Players must coordinate their attacks in the chaotic combat to complete objectives and minimise friendly-fire casualties. It stands out for the combination of tactical battles and challenging teamwork. From an overhead perspective, you direct your character through the battlefield, shooting the enemy or evading detection. One of them shouldn't be too hard to avoid, if there is more than one than you should start killing them and hope they get replaced by brood commanders.Helldivers is a challenging cooperative shooting game where four players take on the role of an elite unit protecting Earth against alien attack. As long as you avoid killing mobs, they are usually a rare occurrence. Keep in mind that Impalers can spawn in this fight. Rinse and repeat.Īvoid dropping static field directly next to a wall, you want to have enough room in every direction around it to fight the boss in. By the time the mobs reach you at the other end of the map, static field should be off cooldown and you can trap them again. When static field runs out, kite your way to the opposite side of the map. Run and jump around it to trap all 5 mobs in it, that allows you to fight the boss in peace for a short while. Once you are at one end of the map, use static field to control the mobs. Mob Control StrategyWhen mobs initially spawn as you start fighting the boss, kite them until you reach one side of the map, keeping them about one screen length away as you fight the boss. If you are still learning the fight, I would recommend skipping them entirely, and at least have displacement field up when attempting them whether you are learning or not. The other important time to deal damage is when the boss unburrows for the poison spit attack, where you can land 1-2 shots and maybe a reload depending on how you dodged the attack.įor the other attacks, while it's also possible to land shots on them, these are risky to go for as they have a decent chance of blowing yourself up. Note the distinctive roar the boss makes when it does this attack. Ideally without interference from mobs, you should be able to unload all 4 shots on the boss and do a complete reload. ![]() The most important time to deal damage is when the boss unburrows for the poison circle attack. If you can't get rid of the bug consider switching to firewall barrage instead.īasic MechanicsFor those new to using the Rumbler, you should practice using melee cancel to quickly aim it at any direction, be able to fire it as quickly as possible, fire and then move or jump pack right away without fanning, and get used to its minimum range without blowing yourself up.įor the bosses moveset and how to avoid them, it's best to watch the videos and practice. If this happens try overheating your weapon and reloading it. There seems to be a bug with the trident where sometimes it doesn't damage the orbs at all when the boss is at close range. Run past any Illusionists that spawn in front of you to make them all chase you from the same direction, and shoot down their orbs if necessary. If you did so much damage during phase 1 for Illusionists to spawn, the strategy remains the same. The transition between phase 2 and 3 is the most dangerous part of the fight. That way the orbs would hit the wall or some geometry behind it and explode away from you, instead of curling back towards you. Try to be as close to the wall as possible, ideally have your character touching it the entire time. ![]() For phase 2, hug the wall as you run around the map. If you did less damage than that, consider starting the fight over again. Key Points- For phase 1, aim to damage the boss for 60% or more to better guarantee killing it in phase 3.
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